Overboost: Carball
Car football in an arena that reshapes for two to six teams.
No meshes, no textures - the entire world is ray-marched signed distance fields.
←↑↓→drive - or WASD Spacejump - again in the air with a direction held to dodge, which is how you cross the pitch Shiftboost Ctrldrift on the ground, air-roll in the air Efire the held power-up F8camera: follow the ball, or follow your car
Up to four on one keyboard, each with a strip of it to themselves:
| Player 1 | Player 2 | Player 3 | Player 4 |
|---|
| drive | ←↑↓→ | WASD | TFGH | IJKL |
| jump | / | Space | V | M |
| boost | Right Shift | Left Shift | R | U |
| drift | . | Left Ctrl | B | N |
| item | Enter | E | Y | O |
Stickright side - touch anywhere there and drag; steers and throttles Buttonsleft side - jump, boost, drift, item; tap jump twice with a direction held to dodge L/Rtop left - mirrors the whole layout for left-handers GYRtop left - steer by tilting the phone, where the sensor allows it
VR / ARin a headset's browser, press Play, then Enter VR or Enter AR - the first start builds the renderer, about 20 seconds on a Quest Sticksleft steers, and pitches in the air; right turns you 30° about your car Triggersright drives, left reverses; the right grip drifts A B Xjump, boost, fire the held power-up Panelpoint and pull the trigger, or pinch with a bare hand; press a stick in to bring it back in front of you
Localup to four players on one keyboard, splitscreen - bots take the rest of the seats Internetjoin by session code, or let Quick match find an open one LANhost and find games on your network In a browser you can join, but not host: browsers speak WebSocket, not UDP, so LAN discovery and hosting need the desktop or Android build.
Source on GitHub - coming soon.
Built on PreVEngine and gfx (Vulkan/WebGPU) with Jolt Physics and miniaudio.
Created by helcl42.
Build 0.1.0 (c176882)